# Gamified Layers

**Gamified layers** introduce optional scoring modifiers that add strategic depth, tactical decision-making, and higher replay value—without undermining the platform’s core fairness or skill-first principles.

These features are available in **Pro Mode leagues only** and are pre-selected at the start of each contest or during the mid-league rebalance window (if applicable).

***

#### Scoring Modifiers

| Modifier                         | Description                                                                                                                     |
| -------------------------------- | ------------------------------------------------------------------------------------------------------------------------------- |
| **Captain Asset**                | Select one asset to receive a **1.5× score multiplier**. Must be locked in at entry.                                            |
| **Streak Bonus**                 | If **three or more assets** in your portfolio return **>5%**, earn a **+5 point bonus**.                                        |
| **Volatility Penalty**           | If any asset experiences a **drawdown greater than 20%**, it triggers a **−3 point deduction**.                                 |
| **Safe Haven Bonus**             | If your **least volatile asset** finishes in your top three performers, gain a **+2 point bonus**.                              |
| **Sector Concentration Penalty** | If more than **40% of your portfolio** is allocated to a single sector (e.g., tech, crypto), a **−2 point penalty** is applied. |
| **Rebalance Mode** *(optional)*  | In select leagues, one **mid-league rebalancing opportunity** is granted, allowing updated allocations based on market shifts.  |

***

#### Strategic Impact

These mechanics introduce calculated risk and dynamic gameplay:

* Encourage **diversification** and risk management
* Reward **momentum plays** without encouraging blind speculation
* Punish **overexposure** to volatile assets or single sectors
* Enable comeback mechanics for users who adapt effectively mid-game

***

#### Activation Rules

* Gamified modifiers are **optional per league** and may be enabled or disabled by league admins
* Players must select available modifiers **before gameplay begins** (or during rebalance, if permitted)
* Once locked, power-ups and scoring modifiers **cannot be changed mid-contest**


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